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 Duration 14 hours

Course Outline

Introduction

  • Definition and operational purpose of Autodesk 3ds Max
  • Comparative analysis with alternative 3D software solutions
  • Summary of core functionalities and system architecture
  • Configuration of the development environment

Getting Started

  • Initiation and management of new projects
  • Overview of the interface and navigation mechanisms
  • Configuration of interface settings and user preferences
  • Utilization of official support resources and documentation

3D Modeling

  • Foundational principles and standard terminology in 3D modeling
  • Construction and editing of 3D entities
  • Modification and transformation of 3D structures
  • Optimization and refinement of geometric data

3D Texturing and Shading

  • Core concepts and terminology related to texturing and shading
  • Application of surface properties, textures, and visual effects
  • Development and administration of material libraries and maps
  • UV mapping and texture coordinate adjustment

3D Lighting and Cameras

  • Principles and terminology governing lighting and camera systems
  • Scene composition using light sources and camera angles
  • Adjustment of light intensity, direction, and camera parameters
  • Incorporation of environmental elements such as backgrounds and atmospheric effects

3D Animation

  • Essential concepts and terminology in animation production
  • Animation of objects through keyframes, curves, and motion paths
  • Refinement and editing of animation sequences
  • Integration of secondary motion and dynamic simulations

3D Rendering

  • Technical concepts and terminology associated with rendering processes
  • Scene rendering and export of final image or video assets
  • Balancing output quality against computational performance
  • Application of post-production visual enhancements

Summary and Next Steps

Requirements

  • Foundational understanding of computer graphics and 3D modeling principles
  • Proficiency with the Windows operating system and file management protocols

Audience

  • Graphic designers
  • Artists

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