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 Duration 21 hours

Course Outline

Overview of Design Patterns

  • Definition and scope of design patterns
  • Strategic rationale for adopting design patterns
  • Gang of Four (GoF) framework and pattern taxonomy
  • Core design principles (SOLID, DRY, KISS, YAGNI)

Creational Design Patterns

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Implementation of Design Patterns in Operational Environments

  • Design patterns within enterprise systems
  • Refactoring legacy systems using design patterns
  • Integration of multiple patterns for robust solutions
  • Best practices and common implementation challenges

Conclusion and Future Actions

Requirements

  • Proficiency in Java programming languages
  • Comprehensive understanding of Object-Oriented Programming (OOP) fundamentals
  • Familiarity with core software architecture principles

Intended Participants

  • Java developers seeking to advance their architectural design competencies
  • Software architects responsible for designing scalable and resilient applications
  • Technical leaders dedicated to improving code maintainability and operational efficiency for government systems

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