Course Outline

Introduction to Design Patterns for Government

  • What are design patterns?
  • Why use design patterns in government projects?
  • Gang of Four (GoF) and pattern classification
  • Common design principles (SOLID, DRY, KISS, YAGNI)

Creational Design Patterns for Government

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns for Government

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns for Government

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Applying Design Patterns in Real-World Government Applications

  • Design patterns in enterprise applications for government
  • Refactoring legacy code using design patterns in government systems
  • Combining multiple patterns for robust solutions in government projects
  • Best practices and pitfalls for government development teams

Summary and Next Steps for Government

Requirements

  • Experience with Java programming for government
  • Understanding of Object-Oriented Programming (OOP) concepts
  • Basic knowledge of software architecture principles

Audience

  • Java developers seeking to enhance their design skills for government applications
  • Software architects focused on designing scalable solutions for government systems
  • Technical leads aiming to improve code maintainability and efficiency in public sector projects
 21 Hours

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