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Course Outline

Overview of Design Patterns

  • Definition and purpose of design patterns
  • Benefits of implementing design patterns
  • Gang of Four (GoF) framework and pattern categorization
  • Foundational software engineering principles (SOLID, DRY, KISS, YAGNI)

Creational Design Patterns

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Implementation of Design Patterns in Operational Contexts

  • Utilization of design patterns within federal enterprise systems for government agencies
  • Leveraging design patterns to modernize legacy codebases
  • Synthesizing multiple patterns to ensure system resilience
  • Adherence to best practices and identification of common implementation challenges

Conclusion and Future Directions

Requirements

  • Proficiency in Java development
  • Familiarity with core Object-Oriented Programming (OOP) methodologies
  • Foundational understanding of software architecture standards

Target Audience

  • Java engineers seeking to advance their design capabilities
  • Software architects focused on building scalable systems for government
  • Technical leaders dedicated to optimizing code maintainability and operational efficiency
 21 Hours

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