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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Defining AR: core concepts, historical context, and sector applications
- Technical mechanisms: sensor integration, camera processing, and computer vision principles
- Overview of ARCore functionalities and compatible device specifications
Establishing the Development Environment
- Configuring the ARCore SDK within Android Studio and Unity frameworks
- Acquiring necessary libraries, build utilities, and dependency management
- Setting project parameters and establishing device debugging protocols
ARCore Components and Application Programming Interfaces
- Analyzing motion tracking and spatial awareness capabilities
- Utilizing plane detection, lighting estimation, and depth sensing APIs
- Deploying Cloud Anchors to facilitate shared spatial experiences
- Integrating three-dimensional models, textural assets, and material properties
Applied Project Development
- Architecting and engineering an AR-based commercial simulation application
- Constructing interactive user interfaces and product visualization modules
- Enabling standard user interactions including touch, rotation, and scaling
System Integration and Deployment Strategies
- Validating AR application performance on compatible Android hardware
- Managing export, packaging, and distribution via Play Store or internal channels
- Adhering to best practices for performance optimization, user experience, and data governance
- Compiling technical documentation and project assets for formal presentation
Capstone Project
- Designing and implementing an AR prototype tailored for commercial education
- Demonstrating and assessing the technical functionality of the system
- Evaluating pedagogical impact and discussing practical implementation scenarios
Conclusion and Future Implementation Steps
Requirements
- Foundational knowledge of Android development workflows or Unity interface management
- Working familiarity with 3D graphics concepts and mobile application architecture
- Professional interest in educational technology frameworks and interactive digital media
Target Audience
- Faculty members and instructors operating within technology and innovation programs
- Developers and content creators engaged in AR application specialization
- Educators investigating immersive tools for academic and commercial contexts for government and public sector use