Get in Touch
 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Defining AR: core concepts, historical context, and sector applications
  • Technical mechanisms: sensor integration, camera processing, and computer vision principles
  • Overview of ARCore functionalities and compatible device specifications

Establishing the Development Environment

  • Configuring the ARCore SDK within Android Studio and Unity frameworks
  • Acquiring necessary libraries, build utilities, and dependency management
  • Setting project parameters and establishing device debugging protocols

ARCore Components and Application Programming Interfaces

  • Analyzing motion tracking and spatial awareness capabilities
  • Utilizing plane detection, lighting estimation, and depth sensing APIs
  • Deploying Cloud Anchors to facilitate shared spatial experiences
  • Integrating three-dimensional models, textural assets, and material properties

Applied Project Development

  • Architecting and engineering an AR-based commercial simulation application
  • Constructing interactive user interfaces and product visualization modules
  • Enabling standard user interactions including touch, rotation, and scaling

System Integration and Deployment Strategies

  • Validating AR application performance on compatible Android hardware
  • Managing export, packaging, and distribution via Play Store or internal channels
  • Adhering to best practices for performance optimization, user experience, and data governance
  • Compiling technical documentation and project assets for formal presentation

Capstone Project

  • Designing and implementing an AR prototype tailored for commercial education
  • Demonstrating and assessing the technical functionality of the system
  • Evaluating pedagogical impact and discussing practical implementation scenarios

Conclusion and Future Implementation Steps

Requirements

  • Foundational knowledge of Android development workflows or Unity interface management
  • Working familiarity with 3D graphics concepts and mobile application architecture
  • Professional interest in educational technology frameworks and interactive digital media

Target Audience

  • Faculty members and instructors operating within technology and innovation programs
  • Developers and content creators engaged in AR application specialization
  • Educators investigating immersive tools for academic and commercial contexts for government and public sector use

Number of participants


Price per participant

Upcoming Courses

Related Categories