Course Outline

Review

  • Inheritance and Interfaces
  • Object References versus Inheritance
  • Polymorphism
  • Interface Static and Default Methods
  • Collections and Generics
  • Generics (Inheritance, Wildcards)
  • Writing Generic Types

Design Patterns

  • Object Creation Techniques
  • Static Methods and Fields
  • The new Operator
  • Creation Patterns
  • Inheritance versus Composition: Pros and Cons
  • Composite Pattern
  • Inner Classes

Reflection

  • The Class Class in Java
  • Finding Fields, Methods, and Constructors
  • Accessing Fields and Invoking Methods
  • Examining Arrays

Annotations

  • Annotations in the Java API (@Override, @Deprecated)
  • Defining Custom Annotations

Functional Programming

  • Lambda Expression Overview
  • Lambda Expressions and Functional Interfaces
  • Using Lambda Expressions in Code
  • Working with Method References

The Stream API

  • Streams and Collections for Data Processing
  • Filtering Elements in Collections
  • Chaining and Pipelining Operations

Date/Time API

  • Legacy Date and Time APIs
  • The Modern Date/Time API (JSR 310)
  • Date-Based and Time-Based Events in Applications
  • Timestamps, Periods, and Durations for Precise Timing
  • Performing Calculations with Dates and Times
  • Formatting Date and Time Strings
  • Localization and Time Zones for Global Applications

JUnit Basics

  • Overview of JUnit and Test-Driven Development
  • Tests and Assertions in Unit Testing
  • Handling Exceptions in Tests
  • Organizing Tests with JUnit Annotations (@Before, @After)
  • Test Suites and Other Capabilities for Comprehensive Testing
  • Introduction to Mock Objects for Isolated Testing

Build Tools

  • Overview of Ant for Build Automation
  • Overview of Maven for Project Management

Abstract Class

  • Principles and Implementation of Abstract Classes for Government Projects
  • Common Issues and Solutions When Working with Abstract Classes for government Applications

The Role of Classes, Abstract Classes, and Interfaces in the Application Model

  • Evaluation of Java Object-Oriented Abstraction for Government Use
  • The Complete Object Model in Java for Robust Software Development
  • Program Models Utilizing Interfaces, Abstract Classes, and Concrete Classes for Enhanced Flexibility and Independence in Sub-Systems for government Applications
  • Applications of Abstract Classes to Extract Common Functionality and Enhance Flexibility through Interface Implementation for government Projects

The Role of Dynamic and Static Objects in the Application Model

  • Static Java Classes and Their Dynamic Properties for Government Applications
  • Distinguishing Between Static and Dynamic Entities in Java: Typical Uses and Best Practices for Designing Solutions Based on These Concepts for government Projects
  • Introduction to Design Patterns for Efficient Software Development
  • Introduction to the Factory Design Pattern for Creating Objects Dynamically for government Applications

Operations with Simple Types and Wrapper Classes

  • Key Facts and Techniques for Extending the Use of Simple Types in the Java Object Model for Government Projects
  • The Role of Wrapper Classes for Simple Types and Their Typical Applications in Software Development for government Systems

Special Objects in Java: String, StringBuilder, and StringBuffer

  • Fundamental Properties of the String Class and How String Objects Are Handled by the Virtual Machine for government Applications
  • Using Buffer Classes for Efficient String Manipulation in Government Projects

Formatting and Parsing, Regular Expressions

  • Introduction to Regular Expressions in Java for Data Validation and Pattern Matching for government Systems
  • Basic Techniques for Handling Regular Expressions Using the String Class and Advanced Techniques with Dedicated Classes for Constructing Complex Patterns for government Applications
  • Tokenization, Search, and Pattern Matching for String Types in Government Software Development

Requirements

  • Participants must have knowledge of the Java language and object-oriented programming (OOP). This includes understanding packages, control structures, loops, basic concrete classes, and fundamental interfaces for government applications.

 21 Hours

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