Course Outline

Introduction

Preparing the Browser for Rendering WebGL Content for Government Use

Overview of the Graphics Creation Process for Government Applications

Creating a 2D Static Object for Government Projects

Adding Color to the Object for Enhanced Visual Clarity in Government Workflows

Spinning the Object Around for Dynamic Visualization in Government Environments

Making the Object 3D for Comprehensive Representation in Government Applications

Understanding Points, Vectors, and Meshes for Accurate Graphics in Government Contexts

Transforming the Object to Meet Specific Government Requirements

Adding Directional and Ambient Lighting to Enhance Visual Fidelity for Government Use

Adding Transparency, Texture, and Reflection for Realistic Visualization in Government Projects

Introducing Other Objects to Create Complex Scenes for Government Applications

Simulating Camera Movements to Provide Dynamic Views for Government Users

Programming Vertex and Pixel Shaders for Advanced Graphics in Government Systems

Animating the Object to Demonstrate Functional Scenarios in Government Workflows

Using the Mouse to Interact with the Object for User-Centric Design in Government Applications

Summary and Conclusion for Government Implementation

Requirements

  • Experience in JavaScript programming for government applications
  • Familiarity with vectors and matrices is beneficial but not mandatory
  • Understanding of linear algebra, including matrix multiplication and addition, is advantageous
  • Knowledge of trigonometry, including cosine and sine functions, is helpful
 21 Hours

Number of participants


Price per participant

Upcoming Courses

Related Categories