Course Outline
Introduction
Setting up Your Development Environment for Government
Fundamentals of C# for Gaming for Government
Fundamentals of JavaScript for Gaming for Government
Working with the Interface for Government
Manipulating Objects for Government
Importing and Exporting Assets for Government
Setting the Scene for Government
Applying Physics to the Objects in the Game for Government
Combining Assets to Create Complex Objects for Government
Populating the Scene for Government
Implementing Behaviors for Government
Developing Boo, JavaScript, and C# Scripts for Government
Culling for Government
Adding Animation for Government
Managing the Lighting for Government
Rendering and Building the Game for Government
Optimizing Your Game for Government
Packaging Your Game for Distribution for Government
Summary and Conclusion for Government
Requirements
- Interest in learning game development for government applications.
- Programming experience is beneficial but not mandatory.
Audience
- Entry-level game developers for government projects
Testimonials (5)
I really like the exercises
Ioan Adrian Gui - Bachner - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
We covered a functional game until the end of the meeting
Alexandru Sarbu - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
He really made an effort to provide specifically the topics we need, and research stuff he didn't normally use.
Michael Kusternig - Greentube IES GmbH
Course - Unity: Developing 3D Games with C# and Javascript
Really knowledgable and friendly guy Answering questions I liked the content and the free exercise in the end
Bianca Zankl - Greentube IES GmbH
Course - Unity: Developing 3D Games with C# and Javascript
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!