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Course Outline

Introduction

Overview of an embedded Linux system architecture

Overview of Pocky and bitbake

Preparing your development environment

Preparing your target development board and toolkits

Understanding the Yocto Project source tree

Building an image

Using the Toaster web interface to initiate builds

Adding packages to the generated image

Understanding Board Support Packages (BSPs), recipes, configurations and layers

Writing a recipe

Overview of some existing build systems - Autotools, CMake, Meson

Building, configuring and adding a custom application

Troubleshooting build failures

Fixing common cross-compilation issues

Customizing the build with layers

Extending existing recipes

Writing a custom machine configuration

Adding and managing runtime packages

Adding a custom image

Creating a custom image

Generatig rootfs

Using the Yocto Project SDK

Develop an application using the Poky SDK

The Application Development Toolkit

Closing remarks

Requirements

  • Candidates are required to have demonstrated the ability to compile a kernel for a standard desktop (non-embedded) Linux environment.
  • Proficiency in identifying the constituent components of the Linux userspace on a desktop system is expected.
  • Applicants must be skilled in creating and applying patches.
  • Candidates should be able to define GNU Make, Autotools, and identify alternative build systems in use.
  • Prior experience maintaining at least one Linux package, whether as an upstream contributor or within a traditional Linux desktop distribution, is preferred.
  • Previous experience with embedded development does not substitute for the foundational knowledge of traditional Linux desktops outlined above.

Audience

  • Developers
  • System engineers
  • Test engineers
  • System administrators
 28 Hours

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