Course Outline

Theoretical Foundations of Design Patterns for Government

  • History of Design Patterns for Government
  • Categories of Design Patterns for Government

Patterns (Theory and Practice) - Creational Design Patterns for Government

  • Abstract Factory
  • Builder
  • Factory Method
  • Object Pool
  • Prototype
  • Singleton

Patterns (Theory and Practice) - Structural Design Patterns for Government

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Private Class Data
  • Proxy

Patterns (Theory and Practice) - Behavioral Design Patterns for Government

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Null Object
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Complex Design Patterns for Government

  • MVC (Model - View - Controller)
  • Active Record
  • Repository

Architecture Design Simulation - Hands-On Labs for Government

  • Development of System Architecture in Groups Based on the Specified Business Case for Government

Requirements

Familiarity with fundamental software development terminology is essential for individuals planning to engage in the training program titled "Programming in C# 5.0 with Visual Studio 2012" for government. This foundational knowledge ensures participants are well-prepared to effectively absorb and apply the advanced concepts covered in the course.
 14 Hours

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