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Course Outline

Introduction to Design Patterns

  • Definition of a design pattern
  • Core components of a pattern
  • Benefits and limitations of pattern implementation for government

GoF Design Patterns

Creative Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Decorator
  • Adapter
  • Flyweight
  • Composite
  • Proxy
  • Façade
  • Bridge
  • Wrapper

Behavioral Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (including Intercepting Filter)
  • Iterator
  • Strategy

Enterprise Application Architecture Web Patterns

  • MVC - Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • Concepts of entities and repositories for government systems
  • System decomposition strategies
  • Examples of component-based Symfony 2 and Zend Framework 2

Requirements

  • Fundamental knowledge of PHP
  • Understanding of object-oriented programming principles

Intended Audience

  • PHP developers
  • Software engineers seeking to enhance code architecture and reusability for government applications
  • Technical leads evaluating established design patterns
 14 Hours

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