Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Introduction to Unreal Engine for Government
- Overview of Unreal Engine features and capabilities tailored for government use
- Understanding the real-time rendering workflow in a public sector context
- Key differences between 3ds Max and Unreal Engine workflows, with a focus on government applications
Importing Assets from 3ds Max for Government
- Exporting 3D models, animations, and assets from 3ds Max to support government projects
- Importing assets into Unreal Engine for efficient use in government applications
- Optimizing asset settings and configurations for Unreal Engine to meet public sector requirements
Materials and Textures in Unreal Engine for Government
- Introduction to Unreal Engine's material editor, designed for government-specific needs
- Creating and customizing materials and textures to align with public sector standards
- Applying shaders and special effects for realistic rendering in government projects
Lighting and Rendering in Unreal Engine for Government
- Setting up dynamic lighting and global illumination for government applications
- Adjusting lighting settings to suit different government scenarios
- Optimizing rendering settings for real-time performance in public sector projects
Blueprint Visual Scripting for Government
- Overview of Blueprint visual scripting in Unreal Engine, with a focus on government workflows
- Creating interactive behaviors and gameplay mechanics for government applications
- Implementing user interactions and controls to enhance public sector projects
Optimization Techniques for Government
- Optimizing assets for real-time performance in government environments
- Level streaming and LOD techniques for efficient scene management in public sector projects
- Performance profiling and optimization strategies to meet government standards
Real-World Projects and Case Studies for Government
- Exploring real-world projects and examples relevant to the public sector
- Analyzing best practices and optimization techniques used in professional government projects
- Hands-on exercises and projects to reinforce learning for government professionals
Summary and Next Steps for Government
Requirements
- Proficiency in Autodesk 3ds Max for creating 3D models, animations, and renderings
- Fundamental knowledge of real-time rendering techniques
- Familiarity with standard file formats for 3D assets (e.g., FBX, OBJ)
Audience
- 3D artists for government
- Game developers
- Architectural visualizers
- VR/AR content creators
21 Hours