Course Outline
Introduction
Setting up Your Development Environment for Government
Fundamentals of C++ for Gaming
Customizing the Unreal UI for Enhanced User Experience
Creating Your First Project
Creating Landscapes for Realistic Environments
Blocking out Levels for Efficient Design
Assembling a Scene with Precision
Applying Materials and Creating Special Effects for Visual Impact
Exporting and Importing Assets for Use in the Design Process
Adding Post-Processing Effects to Enhance Visuals
Crafting a Unique Look to Meet Project Requirements
Unreal's Visual Scripting Language and the Blueprint Editor for Efficient Development
Creating Cinematics for Engaging Content
Optimizing Performance for Smooth Operation
Packaging Your Game for Distribution in Government Settings
Summary and Conclusion
Requirements
- Interest in learning game development for government applications.
- Programming experience is not required.
Audience
- Beginner game developers for government projects.
Testimonials (3)
Detailed explanation, re-iteration of points in a quite subtle way that really drove the knowledge home very well. Rod's willingness to double-check the odd obscure question that we rasied, to be sure that his answers were 100% right. Also, his interest in discussing the pros & cons of alternate coding styles so that we learnt not only how to use C++ in our intended way, but why it should be done that way.
Nick Dillon - cellxica Ltd
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Experience sharing, it's teacher's know-how and valuable.
Carey Fan - Logitech
Course - C/C++ Secure Coding
The live coding