Course Outline
Introduction
Setting up Your Development Environment for Government
Fundamentals of C++ for Gaming
Customizing the Unreal UI for Enhanced User Experience
Creating Your First Project
Creating Landscapes for Realistic Environments
Blocking out Levels for Efficient Design
Assembling a Scene with Precision
Applying Materials and Creating Special Effects for Visual Impact
Exporting and Importing Assets for Use in the Design Process
Adding Post-Processing Effects to Enhance Visuals
Crafting a Unique Look to Meet Project Requirements
Unreal's Visual Scripting Language and the Blueprint Editor for Efficient Development
Creating Cinematics for Engaging Content
Optimizing Performance for Smooth Operation
Packaging Your Game for Distribution in Government Settings
Summary and Conclusion
Requirements
- Interest in learning game development for government applications.
- Programming experience is not required.
Audience
- Beginner game developers for government projects.
Testimonials (5)
General course information
Paulo Gouveia - EID
Course - C/C++ Secure Coding
I liked being submerged into the C++ language for 5 days - not interrupted by regular work - in a row a lot ... Personally not as experienced in C++ as my colleagues, I decided to join this course to take a deep dive. The dive triggered me hugely to learn more ... which is exactly what I wanted to achieve. I appreciated the expertise knowledge of the trainer - and that of my colleagues. The fact that topics were very quickly touched and not addressed in detail, is what I expect from an advanced course. Sometimes too quick for me to follow (but that's a known and accepted drawback from my joining this course :-)) ... but on the other hand provided me with a fairly complete overview of the subtleties of the language. Thanks a lot for presenting a course in this way! Most appreciated!!!
Jan Grauwen - Septentrio N.V.
Course - Advanced C++ Software Design
Interactivity, time for self-contained programming. I learn easier if I have the chance to find out the answer and not just telling me it. It was also a very good thing that the training was well-planned, we kept coffee pauses and the training did not lose my attention. The trainer had very deep knowledge in C++, we felt we could ask anything.
Barna Szecsi - GIS Europe SE
Course - C++ for Embedded Systems
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating
Andrea Pomatto
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Good examples, focus on most useful material