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Course Outline

1. AR Foundations and the AR Ecosystem

  • Introduction to Augmented Reality (AR): Definition, historical context, and evolution. Distinctions between Virtual Reality (VR), AR, and Mixed Reality (MR).
  • AR Applications: Overview of key industries including E-commerce, Education, Healthcare, Gaming, and Industrial sectors.
  • Key AR Technologies: Tracking methods such as Image Tracking, Plane Detection, World Tracking, and the differences between 6 Degrees of Freedom (6DOF) and 3 Degrees of Freedom (3DOF).
  • Mobile Ecosystems: Introduction to ARKit for iOS and ARCore for Android. Examination of their capabilities and limitations.
  • Development Environment: Instructions for installing Unity and configuring the AR Foundation framework.
  • Workshop 1: Setting up your first AR project for government use.

2. Position Tracking and Object Placement

  • World Tracking Basics: Detection of Horizontal and Vertical Planes (Plane Detection).
  • Input Handling: Techniques for Touch and Gesture Detection. Concepts of Raycasting in AR.
  • Workshop 2: Placing 3D Objects in the Real World for government applications.
  • Object Manipulation: User interactions for scaling, rotating, and moving placed 3D models.
  • Workshop 3: Interacting with Objects. Adding controllers for model manipulation in a governmental context.
  • Persistent Anchors: Methods for saving and loading AR sessions for government use.

3. Image-Based AR and Animation

  • Image Tracking: Principles of operation and creation of reference image libraries.
  • Workshop 4: Image-Based AR: Detecting a Poster/Graphic and overlaying a 3D Model or Video for government purposes.
  • Animation and Visual Effects: Techniques for incorporating animation into 3D models. Utilizing particle systems in AR.
  • Workshop 5: Design Improvement. Adding animations and simple visual effects to enhance governmental projects.
  • Face Tracking and Body Tracking: Introduction to creating filters – principles of operation, 3D masks for government applications.

4. Advanced Tracking and UX/UI in AR

  • 3D Object Tracking: Methods for scanning and using physical objects as markers for government projects.
  • Occlusion: Techniques to make virtual objects appear hidden behind real-world objects, enhancing realism for government use.
  • User Interface (UX/UI) in AR: Addressing design challenges, 3D design principles, and information placement on the display (HUD) for governmental applications.
  • Workshop 6: Interface and Instructions: Adding a UI to your project that guides users to scan a space for government operations.
  • AR Cloud and Shared Experiences: Introduction to multi-person AR sessions for collaborative government tasks.
  • Performance Optimization: Best practices for 3D models, textures, and scripts in governmental contexts.

5. Publication, Ethics, and the Future of AR

  • Testing AR Apps: Addressing challenges such as varying lighting conditions, environments, and devices for government use.
  • Publishing Apps: Detailed process for exporting and publishing applications in the Apple App Store and Google Play Store for governmental distribution.
  • Future Trends in AR: Exploration of WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR) for government applications.
  • Ethics, Privacy, and Security in AR: Legal and ethical considerations related to scanning user space and data management for government use.
  • Final Project: Presentation of participants' completed projects, including discussions on challenges and lessons learned for government operations.

 

Requirements

  • No prior technical expertise is necessary.
  • No previous coding experience is required.
  • Familiarity with markup languages such as HTML or XML may be beneficial for government users.
 35 Hours

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