Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
1. AR Foundations and the AR Ecosystem
- Introduction to Augmented Reality (AR): Definition, historical context, and evolution. Distinctions between Virtual Reality (VR), AR, and Mixed Reality (MR).
- AR Applications: Overview of key industries including E-commerce, Education, Healthcare, Gaming, and Industrial sectors.
- Key AR Technologies: Tracking methods such as Image Tracking, Plane Detection, World Tracking, and the differences between 6 Degrees of Freedom (6DOF) and 3 Degrees of Freedom (3DOF).
- Mobile Ecosystems: Introduction to ARKit for iOS and ARCore for Android. Examination of their capabilities and limitations.
- Development Environment: Instructions for installing Unity and configuring the AR Foundation framework.
- Workshop 1: Setting up your first AR project for government use.
2. Position Tracking and Object Placement
- World Tracking Basics: Detection of Horizontal and Vertical Planes (Plane Detection).
- Input Handling: Techniques for Touch and Gesture Detection. Concepts of Raycasting in AR.
- Workshop 2: Placing 3D Objects in the Real World for government applications.
- Object Manipulation: User interactions for scaling, rotating, and moving placed 3D models.
- Workshop 3: Interacting with Objects. Adding controllers for model manipulation in a governmental context.
- Persistent Anchors: Methods for saving and loading AR sessions for government use.
3. Image-Based AR and Animation
- Image Tracking: Principles of operation and creation of reference image libraries.
- Workshop 4: Image-Based AR: Detecting a Poster/Graphic and overlaying a 3D Model or Video for government purposes.
- Animation and Visual Effects: Techniques for incorporating animation into 3D models. Utilizing particle systems in AR.
- Workshop 5: Design Improvement. Adding animations and simple visual effects to enhance governmental projects.
- Face Tracking and Body Tracking: Introduction to creating filters – principles of operation, 3D masks for government applications.
4. Advanced Tracking and UX/UI in AR
- 3D Object Tracking: Methods for scanning and using physical objects as markers for government projects.
- Occlusion: Techniques to make virtual objects appear hidden behind real-world objects, enhancing realism for government use.
- User Interface (UX/UI) in AR: Addressing design challenges, 3D design principles, and information placement on the display (HUD) for governmental applications.
- Workshop 6: Interface and Instructions: Adding a UI to your project that guides users to scan a space for government operations.
- AR Cloud and Shared Experiences: Introduction to multi-person AR sessions for collaborative government tasks.
- Performance Optimization: Best practices for 3D models, textures, and scripts in governmental contexts.
5. Publication, Ethics, and the Future of AR
- Testing AR Apps: Addressing challenges such as varying lighting conditions, environments, and devices for government use.
- Publishing Apps: Detailed process for exporting and publishing applications in the Apple App Store and Google Play Store for governmental distribution.
- Future Trends in AR: Exploration of WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR) for government applications.
- Ethics, Privacy, and Security in AR: Legal and ethical considerations related to scanning user space and data management for government use.
- Final Project: Presentation of participants' completed projects, including discussions on challenges and lessons learned for government operations.
Requirements
- No prior technical expertise is necessary.
- No previous coding experience is required.
- Familiarity with markup languages such as HTML or XML may be beneficial for government users.
35 Hours