Course Outline

Introduction to SimLab Composer Ultimate for Government

  • Overview of the interface and workspace for government use
  • Project setup and navigation for efficient public sector operations
  • Fundamentals of 3D scene organization for enhanced data visualization

Modeling and Scene Assembly for Government Applications

  • Creating and importing 3D models to support government projects
  • Working with geometry and hierarchies to ensure accurate representation
  • Assembling complex scenes to reflect real-world scenarios for government

Texturing and Materials for Government Use

  • Applying and editing materials to enhance visual clarity in government presentations
  • Working with textures and surface properties to improve data accuracy
  • Lighting basics and visual realism for effective communication of government information

SimLab Composer VR Export for Government Projects

  • Preparing models for VR export to support government initiatives
  • Optimizing performance for real-time rendering in government applications
  • Exporting VR projects from SimLab for use in government settings

Introduction to Meta Quest 3 for Government Use

  • Unboxing and initial setup for government users
  • Configuring accounts and settings to align with government standards
  • Navigation, interaction, and key functionalities for government tasks

SimLab Composer and Meta Quest 3 Integration for Government Projects

  • Establishing workflow for VR deployment in government operations
  • Transferring SimLab VR projects to Meta Quest 3 for government use
  • Testing and refining immersive experiences to meet government requirements

Applied VR Practice for Government Users

  • Hands-on session with Meta Quest 3 using SimLab projects for government applications
  • Interactive collaboration and presentation scenarios for government teams
  • Troubleshooting common issues to ensure smooth operation in government settings

Summary and Next Steps for Government Use

Requirements

  • An understanding of three-dimensional design principles
  • Experience with general computer graphics software
  • Familiarity with virtual reality concepts is beneficial but not mandatory

Audience for Government

  • Three-dimensional designers
  • Training and visualization specialists
  • Information technology staff supporting virtual reality initiatives
 21 Hours

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