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Course Outline
Introduction to SimLab Composer Ultimate for Government
- Overview of the interface and workspace for government use
- Project setup and navigation for efficient public sector operations
- Fundamentals of 3D scene organization for enhanced data visualization
Modeling and Scene Assembly for Government Applications
- Creating and importing 3D models to support government projects
- Working with geometry and hierarchies to ensure accurate representation
- Assembling complex scenes to reflect real-world scenarios for government
Texturing and Materials for Government Use
- Applying and editing materials to enhance visual clarity in government presentations
- Working with textures and surface properties to improve data accuracy
- Lighting basics and visual realism for effective communication of government information
SimLab Composer VR Export for Government Projects
- Preparing models for VR export to support government initiatives
- Optimizing performance for real-time rendering in government applications
- Exporting VR projects from SimLab for use in government settings
Introduction to Meta Quest 3 for Government Use
- Unboxing and initial setup for government users
- Configuring accounts and settings to align with government standards
- Navigation, interaction, and key functionalities for government tasks
SimLab Composer and Meta Quest 3 Integration for Government Projects
- Establishing workflow for VR deployment in government operations
- Transferring SimLab VR projects to Meta Quest 3 for government use
- Testing and refining immersive experiences to meet government requirements
Applied VR Practice for Government Users
- Hands-on session with Meta Quest 3 using SimLab projects for government applications
- Interactive collaboration and presentation scenarios for government teams
- Troubleshooting common issues to ensure smooth operation in government settings
Summary and Next Steps for Government Use
Requirements
- An understanding of three-dimensional design principles
- Experience with general computer graphics software
- Familiarity with virtual reality concepts is beneficial but not mandatory
Audience for Government
- Three-dimensional designers
- Training and visualization specialists
- Information technology staff supporting virtual reality initiatives
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like