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Course Outline
Introduction to SimLab Composer Ultimate for Government
- Overview of the interface and workspace
- Project setup and navigation
- Fundamentals of 3D scene organization
Modeling and Scene Assembly
- Creating and importing 3D models for government projects
- Working with geometry and hierarchies to enhance project detail
- Assembling complex scenes to support comprehensive visualizations
Texturing and Materials
- Applying and editing materials to achieve realistic representations
- Working with textures and surface properties for enhanced realism
- Lighting basics to improve visual clarity and realism
SimLab Composer VR Export
- Preparing models for VR export in government applications
- Optimizing performance for real-time rendering in public sector environments
- Exporting VR projects from SimLab to support various governmental uses
Introduction to Meta Quest 3 for Government
- Unboxing and initial setup for government use
- Configuring accounts and settings to align with public sector protocols
- Navigation, interaction, and key functionalities tailored for government applications
SimLab Composer and Meta Quest 3 Integration for Government
- Establishing a workflow for VR deployment in governmental contexts
- Transferring SimLab VR projects to Meta Quest 3 for enhanced public sector use
- Testing and refining immersive experiences to meet government standards
Applied VR Practice for Government
- Hands-on session with Meta Quest 3 using SimLab projects for government applications
- Interactive collaboration and presentation scenarios tailored for public sector needs
- Troubleshooting common issues to ensure smooth operation in governmental settings
Summary and Next Steps for Government
Requirements
- An understanding of three-dimensional design concepts
- Experience with general computer graphics tools
- Familiarity with virtual reality concepts is beneficial but not mandatory
Audience
- Three-dimensional designers
- Training and visualization specialists
- Information technology staff supporting virtual reality initiatives for government
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like