Course Outline
Introduction
Understanding the Basics of Virtual Reality (VR)
Exploring the Different Applications of Virtual Reality for government operations, training, and public engagement
Working with the Three Illusions in Virtual Reality: Place Illusion, Plausibility Illusion, and Embodiment Illusion
Understanding the Challenges in Virtual Reality for government applications
Developing 3D Virtual Reality Environments
- Understanding the Basics of 3D Graphics for government use cases
- Using 3D Engines and Development Environments for government projects
Developing Virtual Reality Graphics for government applications
Using Sound in Virtual Reality and Employing Advanced 3D Audio Techniques to Enhance the Experience for government users
Understanding the Requirements of Content Creation for Virtual Reality in a government context
Working with Interaction in Virtual Reality for government systems
Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques for government simulations
Interacting with Objects in Virtual Reality for government training and operations
- Interacting with Objects within Reach
- Hyper-Natural Interaction
- Magic Interaction
- Physics Interaction
Challenges in Virtual Reality Interaction for government applications
User Interfaces in Virtual Reality for government systems
Working with Characters in Virtual Reality for government scenarios
Animating and Controlling Virtual Characters' Body Movements in Virtual Reality for government simulations
Recreating Facial Animation in Virtual Reality for government interactions
Getting Ready to Develop Your First Virtual Reality Game for government use
Developing a Storyboard for Your Game Concept for government applications
Developing a Working Prototype of Your Virtual Reality Game for government evaluation
Testing Your Prototype with Players in a government setting
Developing the Game Proper for government deployment
- Refining the Virtual Reality Interaction for government users
- Implementing the Virtual Reality Graphics for government specifications
Finishing Your Game for government use
Summary and Next Steps for government virtual reality initiatives
Requirements
- Basic programming experience
Audience
- Developers for government and private sector
- Game developers
- Programmers
- Hobbyists
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like