Course Outline

Introduction

Understanding the Basics of Virtual Reality (VR)

Exploring the Different Applications of Virtual Reality for government operations, training, and public engagement

Working with the Three Illusions in Virtual Reality: Place Illusion, Plausibility Illusion, and Embodiment Illusion

Understanding the Challenges in Virtual Reality for government applications

Developing 3D Virtual Reality Environments

  • Understanding the Basics of 3D Graphics for government use cases
  • Using 3D Engines and Development Environments for government projects

Developing Virtual Reality Graphics for government applications

Using Sound in Virtual Reality and Employing Advanced 3D Audio Techniques to Enhance the Experience for government users

Understanding the Requirements of Content Creation for Virtual Reality in a government context

Working with Interaction in Virtual Reality for government systems

Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques for government simulations

Interacting with Objects in Virtual Reality for government training and operations

  • Interacting with Objects within Reach
  • Hyper-Natural Interaction
  • Magic Interaction
  • Physics Interaction

Challenges in Virtual Reality Interaction for government applications

User Interfaces in Virtual Reality for government systems

Working with Characters in Virtual Reality for government scenarios

Animating and Controlling Virtual Characters' Body Movements in Virtual Reality for government simulations

Recreating Facial Animation in Virtual Reality for government interactions

Getting Ready to Develop Your First Virtual Reality Game for government use

Developing a Storyboard for Your Game Concept for government applications

Developing a Working Prototype of Your Virtual Reality Game for government evaluation

Testing Your Prototype with Players in a government setting

Developing the Game Proper for government deployment

  • Refining the Virtual Reality Interaction for government users
  • Implementing the Virtual Reality Graphics for government specifications

Finishing Your Game for government use

Summary and Next Steps for government virtual reality initiatives

Requirements

  • Basic programming experience

Audience

  • Developers for government and private sector
  • Game developers
  • Programmers
  • Hobbyists
 35 Hours

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