Course Outline

1. GUIDING PRINCIPLES

Key principles of user-centered design for government applications

Introduction to ISO9241 as a critical standard in the field of usability for government

Clarify the distinctions between usability and user experience for government services

Confidently identify user needs and goals for government systems

2. USER RESEARCH

Outline appropriate components of use for government applications

Develop methods for interviewing target audience members in a government context

Distinguish between observation and interpretation in user research for government

Gather and analyze qualified user data for government projects

Develop research techniques and methods suitable for government use

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your government product or system

Create personas for government products, interpreting their needs

Clarify the Hick’s Law principle relating to the number of choices in a user interface and cognitive load for government applications

State and manage the elements of user stories for government systems

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction for government services

Use behavioral data to identify effective and ineffective design ideas for government interfaces

Select between design alternatives using A/B testing methods for government applications

Explain the value of iterative design for government projects

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganized information for government systems

Develop a proper flow between users and government products or services

Organize, structure, and label content, functions, and features for government applications

Contrast implementation models, mental models, and conceptual models in the context of government

6. INTERACTION DESIGN

Confidently describe different user interface design patterns for government systems

Select the appropriate interactive control in a user interface design for government applications

Easily define the concept of progressive disclosure for government interfaces

Distinguish between interaction design and information architecture for government services

Define the importance of consistency in user interface design for government applications

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design for government systems

Identify effective and ineffective page layouts for government interfaces

Select the correct interactive control in a user interface design for government applications

Enhance research insights using eye tracking methodology for government projects

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and electronic, for government systems

Describe the differences between prototypes and sketches in a government context

Evaluate multiple design solutions before selecting a specific design solution for government applications

Practically sketch paper prototypes for government projects

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles for government systems

Identify the various types of usability evaluation methods for government applications

Record data from usability evaluations for government projects

Evaluate the usability of government systems by applying usability heuristics

Requirements

There are no specific prerequisites required to participate in this course for government professionals.

 28 Hours

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