Course Outline
Introduction to Artificial Intelligence for Government Gaming Applications
- Overview of AI applications in government gaming environments
- Types of AI agents: Non-Player Characters (NPCs), strategic AI, and more
- Key concepts in game AI development for government use cases
Decision-Making Systems for Government Gaming
- Implementing decision trees for simple AI logic in government scenarios
- Finite state machines for complex behaviors in public sector applications
- Behavior trees and modular AI design for enhanced flexibility
Pathfinding and Navigation for Government Games
- Understanding pathfinding algorithms for efficient navigation
- Implementing the A* algorithm for in-game navigation in government simulations
- Optimizing pathfinding performance for large, complex maps in public sector gaming
Reinforcement Learning in Government Gaming
- Introduction to reinforcement learning concepts for government applications
- Training AI agents using Q-learning and deep Q-networks for adaptive behaviors in simulations
- Designing reward structures to enhance AI performance in public sector scenarios
Optimizing AI Performance for Government Use
- Techniques for real-time AI performance optimization in government gaming
- Managing computational resources and prioritizing AI tasks for efficient operation
- Debugging and troubleshooting AI systems to ensure reliability and accuracy
Advanced AI Techniques for Government Gaming
- Procedural content generation with AI for dynamic government simulations
- Simulating player-like behaviors in public sector training environments
- Integrating AI with multiplayer gaming for collaborative government exercises
Future Trends in Game AI for Government Applications
- AI and machine learning in next-generation government gaming
- Ethical considerations in the development of game AI for public sector use
- Exploring AI-driven storytelling and narrative design for enhanced training and education
Summary and Next Steps for Government Gaming Initiatives
Requirements
- Basic understanding of programming concepts
- Familiarity with game development tools or frameworks
- Basic knowledge of AI principles
Audience
- Game developers for government and private sectors
- AI enthusiasts interested in public sector applications
Testimonials (2)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!