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 Duration 35 hours

Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D
  • Summary of Blender's capabilities and advantages

Getting Started

  • Installation procedures for Blender
  • Foundational modeling concepts
  • Interface navigation and orientation

Editing Fundamentals

  • Overview of available editors
  • Transitioning between edit and object modes
  • Managing vertices, edges, and faces
  • Modifying mesh data and object properties

Mesh Modeling

  • Various modeling techniques
  • Structuring mesh topology
  • Incorporating primitive shapes
  • Selecting and refining mesh elements
  • Handling object data, vertex groups, and custom attributes
  • UV mapping and unwrapping workflows
  • Mesh analysis and retopology strategies

Curves and Surfaces

  • Toolset and structural components
  • Bézier and NURBS implementations
  • Object transformation techniques
  • Utilizing shapes and splines

Metaballs and Hair Particles

  • Associated tools and architecture
  • Creation and modification of meta objects
  • Application of grease pencil features
  • Particle system adjustments

Sculpting and Painting

  • Configuring selection masking
  • Application of the brush tool
  • Model refinement in sculpt mode
  • Adaptive sculpting techniques
  • UV texture and image editing

Animation and Rigging

  • Keyframe management and keying sets
  • Armature-based rigging systems
  • Lattice deformation application
  • Implementing constraints, actions, and drivers
  • Markers, shape keys, and motion path controls

3D Scene Rendering

  • Available rendering engines in Blender
  • Eevee, Cycles, and Workbench modes
  • Integration of cameras, lighting, and materials
  • Shading nodes and color management protocols
  • Freestyle non-photorealistic (NPR) rendering
  • Layer and pass utilization
  • Animation rendering and preview workflows

File Export

  • Compatible media formats
  • Alembic file export procedures
  • Collada module usage
  • Exporting to USD, SVG, and PDF standards

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer operation experience
  • General familiarity with 3D modeling concepts

Audience

  • Artists
  • Game developers
  • Individuals with no prior experience

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