Course Outline
Introduction
- Blender vs Autodesk 3ds Max vs Cinema 4D
- Overview of Blender features and benefits for government use
Getting Started
- Installing Blender for government systems
- Basic modeling concepts for government projects
- Navigating the user interface in a government context
Editing Basics
- Types of editors for government applications
- Switching between edit and object modes for enhanced control
- Understanding vertices, edges, and faces for detailed modeling
- Editing mesh data and objects to meet specific requirements
Modeling Meshes
- Exploring modeling modes for government workflows
- Structuring meshes for optimal performance in government projects
- Adding primitives to create foundational shapes
- Selecting and editing meshes with precision
- Managing object data, vertex groups, and custom data for government use
- UV maps and unwrapping techniques for accurate texturing
- Mesh analysis and retopology to ensure high-quality models
Curves and Surfaces
- Tools and structure for creating smooth curves and surfaces in government applications
- Bézier and NURBS curves for precise control
- Transforming objects to fit specific needs
- Designing shapes and splines for complex models
Metaballs and Hair Particles
- Tools and structure for metaballs and hair particles in government projects
- Adding and editing meta objects to enhance visual detail
- Using the grease pencil for sketching and annotations
- Modifying particle systems for dynamic simulations
Sculpting and Painting
- Enabling selection masking for precise control in government models
- Utilizing the brush tool for detailed sculpting
- Shaping models in sculpt mode to meet project specifications
- Adaptive sculpting methods for efficient workflow
- Editing UV textures and images for high-quality rendering
Animation and Rigging
- Keyframes and keying sets for government animations
- Using armature for rigging in government applications
- Applying the lattice to manipulate models effectively
- Constraints, actions, and drivers for complex movements
- Markers, shape keys, and motion paths for detailed animations
Rendering 3D Scenes
- Render engines in Blender for government use
- Eevee, cycles, and workbench rendering options
- Using cameras, light objects, and materials to enhance visual fidelity
- Shading nodes and color management for accurate representation
- Freestyle non-photorealistic (NPR) rendering for unique styles
- Using layers and passes for advanced compositing
- Rendering and previewing animations to meet project deadlines
Exporting Files
- Supported media formats for government use
- Exporting files to Alembic for interoperability
- Using the Collada module for data exchange
- Exporting files as USD, SVG, and PDF for diverse applications
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists for government and private sector projects
- Game developers working on federal initiatives
- Complete beginners in the field of 3D design
Testimonials (5)
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
Paul - Nottinghamshire Police
Course - Blender: 3D Modeling Fundamentals
The patience and listening of the lecturer
adva sror - "HUUUGE GAMES" Sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
I liked the flexibility, Andre tailored it more to what we needed. He taught things very succinctly. He was very patient! I appreciated him especially as he was doing something he’d never done before (timeline wise).
Holly - Shiraz Creative of New York, LLC
Course - Blender: 3D Modeling Fundamentals
i enjoyed using the software and producing 3D models by the end of the sessions
Marc Casson - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Learning about the software