Course Outline

Introduction

  • Blender vs Autodesk 3ds Max vs Cinema 4D
  • Overview of Blender features and benefits for government use

Getting Started

  • Installing Blender for government systems
  • Basic modeling concepts for government projects
  • Navigating the user interface in a government context

Editing Basics

  • Types of editors for government applications
  • Switching between edit and object modes for enhanced control
  • Understanding vertices, edges, and faces for detailed modeling
  • Editing mesh data and objects to meet specific requirements

Modeling Meshes

  • Exploring modeling modes for government workflows
  • Structuring meshes for optimal performance in government projects
  • Adding primitives to create foundational shapes
  • Selecting and editing meshes with precision
  • Managing object data, vertex groups, and custom data for government use
  • UV maps and unwrapping techniques for accurate texturing
  • Mesh analysis and retopology to ensure high-quality models

Curves and Surfaces

  • Tools and structure for creating smooth curves and surfaces in government applications
  • Bézier and NURBS curves for precise control
  • Transforming objects to fit specific needs
  • Designing shapes and splines for complex models

Metaballs and Hair Particles

  • Tools and structure for metaballs and hair particles in government projects
  • Adding and editing meta objects to enhance visual detail
  • Using the grease pencil for sketching and annotations
  • Modifying particle systems for dynamic simulations

Sculpting and Painting

  • Enabling selection masking for precise control in government models
  • Utilizing the brush tool for detailed sculpting
  • Shaping models in sculpt mode to meet project specifications
  • Adaptive sculpting methods for efficient workflow
  • Editing UV textures and images for high-quality rendering

Animation and Rigging

  • Keyframes and keying sets for government animations
  • Using armature for rigging in government applications
  • Applying the lattice to manipulate models effectively
  • Constraints, actions, and drivers for complex movements
  • Markers, shape keys, and motion paths for detailed animations

Rendering 3D Scenes

  • Render engines in Blender for government use
  • Eevee, cycles, and workbench rendering options
  • Using cameras, light objects, and materials to enhance visual fidelity
  • Shading nodes and color management for accurate representation
  • Freestyle non-photorealistic (NPR) rendering for unique styles
  • Using layers and passes for advanced compositing
  • Rendering and previewing animations to meet project deadlines

Exporting Files

  • Supported media formats for government use
  • Exporting files to Alembic for interoperability
  • Using the Collada module for data exchange
  • Exporting files as USD, SVG, and PDF for diverse applications

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling

Audience

  • Artists for government and private sector projects
  • Game developers working on federal initiatives
  • Complete beginners in the field of 3D design
 35 Hours

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