Course Outline
Introduction
- Comparison of Blender, Autodesk 3ds Max, and Cinema 4D for government use
- Overview of Blender's features and benefits for government applications
Getting Started
- Installing Blender in a government environment
- Basic modeling concepts relevant to public sector projects
- Navigating the user interface for efficient government workflows
Editing Basics
- Types of editors and their applications for government tasks
- Switching between edit and object modes in government projects
- Understanding vertices, edges, and faces for precise modeling
- Editing mesh data and objects to meet government specifications
Modeling Meshes
- Modeling modes suitable for government use cases
- Structuring meshes to enhance efficiency in public sector projects
- Adding primitives to support government modeling needs
- Selecting and editing meshes for accurate representation
- Managing object data, vertex groups, and custom data for government applications
- Creating UV maps and unwrapping models for government visualizations
- Conducting mesh analysis and retopology to ensure quality in government models
Curves and Surfaces
- Tools and structure for creating curves and surfaces in government projects
- Utilizing Bézier and NURBS for precise curve creation
- Transforming objects to meet specific government requirements
- Designing shapes and splines for government visualizations
Metaballs and Hair Particles
- Tools and structure for metaballs and hair particles in government applications
- Adding and editing meta objects to enhance government models
- Using the grease pencil tool for detailed annotations in government projects
- Modifying particles to meet specific government needs
Sculpting and Painting
- Enabling selection masking for precise control in government models
- Utilizing the brush tool for detailed sculpting in government projects
- Shaping models in sculpt mode to meet government standards
- Applying adaptive sculpting methods for efficient government workflows
- Editing UV textures and images for high-quality government visualizations
Animation and Rigging
- Using keyframes and keying sets for government animations
- Implementing armature for rigging in government models
- Applying the lattice modifier for precise control in government projects
- Utilizing constraints, actions, and drivers to enhance government animations
- Using markers, shape keys, and motion paths for detailed government visualizations
Rendering 3D Scenes
- Overview of render engines in Blender for government use
- Utilizing Eevee, Cycles, and Workbench for government projects
- Configuring cameras, light objects, and materials for accurate government visualizations
- Using shading nodes and color management for high-quality government renders
- Implementing Freestyle non-photorealistic (NPR) rendering for government applications
- Utilizing layers and passes to enhance government render outputs
- Rendering and previewing animations for government presentations
Exporting Files
- Supported media formats for government use
- Exporting files to Alembic for interoperability in government projects
- Using the Collada module for data exchange in government applications
- Exporting files as USD, SVG, and PDF for various government needs
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling techniques for government applications
Audience
- Artists
- Game developers
- Complete beginners
Testimonials (5)
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
Paul - Nottinghamshire Police
Course - Blender: 3D Modeling Fundamentals
The patience and listening of the lecturer
adva sror - "HUUUGE GAMES" Sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
I liked the flexibility, Andre tailored it more to what we needed. He taught things very succinctly. He was very patient! I appreciated him especially as he was doing something he’d never done before (timeline wise).
Holly - Shiraz Creative of New York, LLC
Course - Blender: 3D Modeling Fundamentals
i enjoyed using the software and producing 3D models by the end of the sessions
Marc Casson - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Learning about the software