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Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D
  • Summary of Blender features and operational advantages

Getting Started

  • Installation procedures for Blender
  • Fundamental modeling principles
  • Navigating the user interface

Editing Basics

  • Overview of editor types
  • Transitioning between edit and object modes
  • Vertices, edges, and faces
  • Modifying mesh data and objects

Modeling Meshes

  • Modeling modes
  • Mesh topology structuring
  • Placement of primitive objects
  • Selecting and modifying meshes
  • Object data, vertex groups, and custom attributes
  • UV mapping and unwrapping techniques
  • Mesh analysis and retopology workflows

Curves and Surfaces

  • Tools and structural components
  • Bézier and NURBS curves
  • Object transformations
  • Shapes and splines

Metaballs and Hair Particles

  • Tools and structure
  • Addition and modification of metaball objects
  • Utilization of the Grease Pencil tool
  • Particle system modifications

Sculpting and Painting

  • Enabling selection masking
  • Application of brush tools
  • Molding models in sculpt mode
  • Adaptive sculpting techniques
  • Editin UV textures and image layers

Animation and Rigging

  • Keyframes and keying sets
  • Armature rigging procedures
  • Lattice application
  • Constraints, actions, and drivers
  • Markers, shape keys, and motion paths

Rendering 3D Scenes

  • Blender render engines
  • Eevee, Cycles, and Workbench
  • Configuration of cameras, lighting, and materials
  • Shading nodes and color management protocols
  • Freestyle non-photorealistic (NPR) rendering
  • Layer and pass management
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Alembic file export procedures
  • Collada module utilization
  • Export to USD, SVG, and PDF formats

Troubleshooting

Summary and Next Steps

Requirements

  • Fundamental proficiency in computer operations
  • Knowledge of three-dimensional modeling principles

Target Audience

  • Creative professionals
  • Software engineers within the gaming sector
  • Individuals with no prior experience for government or private sector applications
 35 Hours

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