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 Duration 14 hours

Course Outline

Geometry and Surface Modeling

  • Instrumentation and structural frameworks
  • Bézier and NURBS implementations
  • Object transformation protocols
  • Shape and spline management

Metaballs and Particle Systems

  • Tools and structural integration
  • Creation and modification of meta objects
  • Utilization of grease pencil features
  • Particle system adjustment

Animation and Rigging Processes

  • Keyframe management and keying sets
  • Armature-based rigging techniques
  • Application of lattice structures
  • Management of constraints, actions, and drivers

Markers, Shape Keys, and Motion Paths

Non-Destructive Modeling Techniques

  • Overview of geometry nodes
  • Overview of animation nodes

3D Scene Rendering Procedures

Blender Render Engines for Animation Production

  • Eevee, Cycles, and Workbench configurations
  • Application of cameras, lighting, and materials
  • Shading nodes and color management systems
  • Freestyle non-photorealistic (NPR) rendering standards
  • Utilization of layers and render passes
  • Animation rendering and preview protocols

File Exportation Protocols

  • Compatible media formats for government use
  • Exporting data to Alembic standards
  • Integration of the Collada module
  • Exporting files in USD, SVG, and PDF formats

Troubleshooting and Diagnostic Procedures

Summary and Future Operational Steps

Requirements

  • Basic proficiency in computer operations
  • Familiarity with 3D modeling principles

Intended Audience

  • Artists
  • Game developers
  • New users

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