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Course Outline

Curves and Surfaces

  • Tools and organizational structure
  • Bézier and NURBS methodologies
  • Object transformation techniques
  • Shapes and spline manipulation

Metaballs and Hair Particles

  • Tools and structural framework
  • Creation and editing of meta objects
  • Application of the Grease Pencil tool
  • Particle modification procedures

Animation and Rigging

  • Keyframes and keying sets
  • Armature-based rigging workflows
  • Lattice deformation application
  • Constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive modelling

  • Introduction to geometry nodes
  • Introduction to animation nodes

Rendering 3D Scenes

Render engines in Blender for animation

  • Eevee, Cycles, and Workbench engines
  • Configuration of cameras, lighting, and materials
  • Shading nodes and color management protocols
  • Freestyle non-photorealistic (NPR) rendering for government visualization needs
  • Layer and pass utilization
  • Animation rendering and preview standards

Exporting Files

  • Supported media formats for interoperability
  • Alembic file export procedures
  • Collada module implementation
  • Export to USD, SVG, and PDF formats

Troubleshooting

Summary and Next Steps

Requirements

  • Foundational proficiency in computer operations
  • Awareness of 3D modeling principles

Audience

  • Creative professionals
  • Interactive media developers
  • Individuals with no prior experience, tailored for government training initiatives
 14 Hours

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