Course Outline

Curves and Surfaces

  • Tools and Structure for Government Use
  • Bézier and NURBS Techniques
  • Transforming Objects in Public Sector Applications
  • Shapes and Splines for Government Projects

Metaballs and Hair Particles

  • Tools and Structure for Government Use
  • Adding and Editing Meta Objects in Public Sector Applications
  • Using Grease Pencil for Government Projects
  • Modifying Particles for Government Use

Animation and Rigging

  • Keyframes and Keying Sets for Government Applications
  • Using Armature for Rigging in Public Sector Projects
  • Applying the Lattice for Government Use
  • Constraints, Actions, and Drivers for Government Projects

Markers, Shape Keys, and Motion Paths for Government Applications

Non-destructive Modelling for Government Use

  • Introduction to Geometry Nodes for Government Projects
  • Introduction to Animation Nodes for Government Use

Rendering 3D Scenes for Government Applications

Render Engines in Blender for Animation for Government Use

  • Eevee, Cycles, and Workbench for Government Projects
  • Using Cameras, Light Objects, and Materials for Government Applications
  • Shading Nodes and Color Management for Government Use
  • Freestyle Non-Photorealistic (NPR) Rendering for Government Projects
  • Using Layers and Passes for Government Applications
  • Rendering and Previewing Animations for Government Use

Exporting Files for Government Use

  • Supported Media Formats for Government Projects
  • Exporting Files to Alembic for Government Applications
  • Using the Collada Module for Government Use
  • Exporting Files as USD, SVG, and PDF for Government Projects

Troubleshooting for Government Applications

Summary and Next Steps for Government Use

Requirements

  • Basic computer usage skills
  • Familiarity with 3D modeling techniques

Audience for Government

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

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