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Course Outline
Curves and Surfaces
- Tools and organizational structure
- Bézier and NURBS methodologies
- Object transformation techniques
- Shapes and spline manipulation
Metaballs and Hair Particles
- Tools and structural framework
- Creation and editing of meta objects
- Application of the Grease Pencil tool
- Particle modification procedures
Animation and Rigging
- Keyframes and keying sets
- Armature-based rigging workflows
- Lattice deformation application
- Constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling
- Introduction to geometry nodes
- Introduction to animation nodes
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, Cycles, and Workbench engines
- Configuration of cameras, lighting, and materials
- Shading nodes and color management protocols
- Freestyle non-photorealistic (NPR) rendering for government visualization needs
- Layer and pass utilization
- Animation rendering and preview standards
Exporting Files
- Supported media formats for interoperability
- Alembic file export procedures
- Collada module implementation
- Export to USD, SVG, and PDF formats
Troubleshooting
Summary and Next Steps
Requirements
- Foundational proficiency in computer operations
- Awareness of 3D modeling principles
Audience
- Creative professionals
- Interactive media developers
- Individuals with no prior experience, tailored for government training initiatives
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue