Course Outline
Curves and Surfaces
- Tools and Structure for Government Use
- Bézier and NURBS Techniques
- Transforming Objects in Public Sector Applications
- Shapes and Splines for Government Projects
Metaballs and Hair Particles
- Tools and Structure for Government Use
- Adding and Editing Meta Objects in Public Sector Applications
- Using Grease Pencil for Government Projects
- Modifying Particles for Government Use
Animation and Rigging
- Keyframes and Keying Sets for Government Applications
- Using Armature for Rigging in Public Sector Projects
- Applying the Lattice for Government Use
- Constraints, Actions, and Drivers for Government Projects
Markers, Shape Keys, and Motion Paths for Government Applications
Non-destructive Modelling for Government Use
- Introduction to Geometry Nodes for Government Projects
- Introduction to Animation Nodes for Government Use
Rendering 3D Scenes for Government Applications
Render Engines in Blender for Animation for Government Use
- Eevee, Cycles, and Workbench for Government Projects
- Using Cameras, Light Objects, and Materials for Government Applications
- Shading Nodes and Color Management for Government Use
- Freestyle Non-Photorealistic (NPR) Rendering for Government Projects
- Using Layers and Passes for Government Applications
- Rendering and Previewing Animations for Government Use
Exporting Files for Government Use
- Supported Media Formats for Government Projects
- Exporting Files to Alembic for Government Applications
- Using the Collada Module for Government Use
- Exporting Files as USD, SVG, and PDF for Government Projects
Troubleshooting for Government Applications
Summary and Next Steps for Government Use
Requirements
- Basic computer usage skills
- Familiarity with 3D modeling techniques
Audience for Government
- Artists
- Game developers
- Complete beginners
Testimonials (4)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!