Course Outline
Curves and Surfaces
- Tools and Structures for Government Use
- Bézier and NURBS Techniques
- Transforming Objects in 3D Space
- Shapes and Splines for Precise Modeling
Metaballs and Hair Particles
- Tools and Structures for Government Applications
- Adding and Editing Meta Objects
- Utilizing Grease Pencil for Detailed Sketching
- Modifying Particles for Dynamic Effects
Animation and Rigging
- Keyframes and Keying Sets for Smooth Transitions
- Using Armature for Complex Rigging
- Applying the Lattice Modifier for Deformation
- Constraints, Actions, and Drivers for Enhanced Control
Markers, Shape Keys, and Motion Paths
Non-destructive Modeling for Government Projects
- Introduction to Geometry Nodes
- Introduction to Animation Nodes
Rendering 3D Scenes for Government Use
Render Engines in Blender for Animation
- Eevee, Cycles, and Workbench Options
- Utilizing Cameras, Light Objects, and Materials
- Shading Nodes and Color Management Techniques
- Freestyle Non-Photorealistic (NPR) Rendering for Creative Outputs
- Using Layers and Passes for Efficient Post-Processing
- Rendering and Previewing Animations for Review
Exporting Files for Government Use
- Supported Media Formats for Versatile Applications
- Exporting Files to Alembic for Interoperability
- Utilizing the Collada Module for Data Exchange
- Exporting Files as USD, SVG, and PDF for Broad Compatibility
Troubleshooting for Government Users
Summary and Next Steps for Government Projects
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience for Government
- Artists
- Game developers
- Complete beginners
Testimonials (4)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!