Course Outline

Curves and Surfaces

  • Tools and Structures for Government Use
  • Bézier and NURBS Techniques
  • Transforming Objects in 3D Space
  • Shapes and Splines for Precise Modeling

Metaballs and Hair Particles

  • Tools and Structures for Government Applications
  • Adding and Editing Meta Objects
  • Utilizing Grease Pencil for Detailed Sketching
  • Modifying Particles for Dynamic Effects

Animation and Rigging

  • Keyframes and Keying Sets for Smooth Transitions
  • Using Armature for Complex Rigging
  • Applying the Lattice Modifier for Deformation
  • Constraints, Actions, and Drivers for Enhanced Control

Markers, Shape Keys, and Motion Paths

Non-destructive Modeling for Government Projects

  • Introduction to Geometry Nodes
  • Introduction to Animation Nodes

Rendering 3D Scenes for Government Use

Render Engines in Blender for Animation

  • Eevee, Cycles, and Workbench Options
  • Utilizing Cameras, Light Objects, and Materials
  • Shading Nodes and Color Management Techniques
  • Freestyle Non-Photorealistic (NPR) Rendering for Creative Outputs
  • Using Layers and Passes for Efficient Post-Processing
  • Rendering and Previewing Animations for Review

Exporting Files for Government Use

  • Supported Media Formats for Versatile Applications
  • Exporting Files to Alembic for Interoperability
  • Utilizing the Collada Module for Data Exchange
  • Exporting Files as USD, SVG, and PDF for Broad Compatibility

Troubleshooting for Government Users

Summary and Next Steps for Government Projects

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling

Audience for Government

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

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