Course Outline

Basics of Working with the Program for Government

  • Panels, workspaces, and windows: Configuring the interface to meet your specific needs and workflow requirements.
  • Preferences: Customizing mouse and keyboard support, setting up keyboard shortcuts, adjusting system settings, and adding extra features.
  • Navigating in the 3D scene: Managing camera positioning and swiftly switching between view windows.
  • Configuring object display settings within the 3D environment.

Basics of Working with Objects for Government

  • Selecting, creating, deleting, and grouping objects in the scene.
  • Managing the hierarchy of objects to ensure organized and efficient scene management.
  • Utilizing object mode and edit mode for precise control over object manipulation.
  • Understanding object components: vertices, edges, and planes.

Modeling Basics for Government

  • Moving, rotating, and scaling objects and their components to achieve the desired form.
  • Utilizing key modeling tools: Extrude, Inset, Bevel, Loop Cut, and Knife.
  • Applying key modifiers for advanced modeling: Subdivision Surface, Solidify, Mirror, Boolean, Array, and Simple Deform.
  • Following best practices in meshing objects from quadrilaterals, avoiding triangles and n-angles, and controlling edge loops.
  • Modeling with symmetry to ensure balanced and accurate representations.
  • Controlling the density of object meshes for optimal performance and detail.
  • Managing the sharpness and curvature of edges to achieve desired visual effects.

Modeling in Practice for Government

  • General guidelines for creating organic and inorganic solids (hard surface modeling).
  • Joining fragments of a solid with varying sections to create cohesive models.
  • Adhering to correct mesh topology rules during the modeling process.
  • Retopology: Rebuilding part or all of an object’s mesh for improved performance and detail.
  • Enhancing the modeling process with sculpting tools to add intricate details.
  • Modeling by carving to create detailed and precise shapes.
  • Transferring carved details from a high-poly model to a low-poly model with correct topology.

Creating UV Maps for Government

  • General guidelines for creating a UV map of an object.
  • Planning the placement of mesh cut edges to optimize texture mapping.
  • Creating single and multi-element UV maps to ensure efficient use of textures.
  • Optimizing UV maps for better performance and visual quality.
  • Combining small pieces of UV map into larger areas for more organized mapping.
  • Bringing out the outer edges of UV maps to ensure proper alignment.
  • Creating multi-element UV maps (UDIM) for complex models.

Texturing for Government

  • Basics of creating materials using the Principled BRDF shader.
  • Understanding the physics of surface reactions to light.
  • Controlling light and environmental reflections on object surfaces.
  • Managing light reflection scattering for realistic effects.
  • Creating anisotropic reflections for specialized materials.
  • Producing transparent surfaces, including smooth, “milky,” and tinted variations.
  • Achieving subsurface scattering effects for organic materials.
  • Guidelines for creating basic types of surfaces: plastics, metals, glass, organic matter, wood, and fabrics.
  • Creating normal maps and displacement maps to add detail without increasing polygon count.
  • Basics of creating custom textures from photographs.

Lighting for Government

  • Theoretical principles of shaping objects with light.
  • Photographic rules for effective object lighting.
  • Creating a virtual studio environment, including background, substrate, and atmospheric effects.
  • Lighting individual objects to highlight their features.
  • Lighting groups of objects to maintain consistency and realism.
  • Utilizing lamps and surfaces with emitting materials for varied lighting scenarios.
  • Employing HDR images for realistic lighting effects.
  • Controlling the range and intensity of light sources.
  • Adjusting reflected light parameters for accurate reflections.
  • “Painting” with light to achieve specific visual outcomes.

Rendering for Government

  • Technical aspects of the image rendering process.
  • Rendering using CPU and graphics card capabilities.
  • Previewing and finalizing renders to ensure quality output.
  • Configuring render camera parameters for precise control.
  • Selecting appropriate rendering resolutions based on the intended use of the final image.
  • Rendering in layers for post-processing flexibility.
  • Utilizing the Cycles engine for high-quality renders.
  • Using the Eevee engine (Blender 2.8) for real-time rendering and quick previews.
  • Basics of final image processing in Adobe Photoshop to enhance visual quality.
  • Exporting the final image in a format and with parameters compatible with its intended use.
  • Preparing the final scene and file for rendering on dedicated rendering farms.

Requirements

Fundamental computer skills for government

 28 Hours

Number of participants


Price per participant

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