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Course Outline
Basics of Working with the Program for Government
- Panels, workspaces, and windows: Configuring the interface to meet your specific needs and the nature of the task at hand.
- Preferences: Customizing mouse and keyboard support, keyboard shortcuts, system settings, and additional features.
- Navigating in the 3D Scene: Techniques for camera positioning and quick switching between view windows.
- Configuring object display settings in the 3D scene to enhance clarity and efficiency.
Basics of Working with Objects for Government
- Selecting, creating, deleting, and grouping objects within the 3D environment.
- Managing the hierarchy of objects to ensure organized and efficient scene management.
- Operating in object mode and edit mode to manipulate and refine objects.
- Understanding object components: vertices, edges, and faces.
Modeling Basics for Government
- Moving, rotating, and scaling objects and their components to achieve precise positioning.
- Utilizing key modeling tools: Extrude, Inset, Bevel, Loop Cut, and Knife.
- Applying essential modifiers: Subdivision Surface, Solidify, Mirror, Boolean, Array, and Simple Deform.
- Adhering to modeling rules: Creating quadrilateral meshes and avoiding triangles and n-angles while controlling edge loop flow.
- Symmetrical modeling techniques to ensure balanced designs.
- Controlling mesh density to optimize performance and detail.
- Managing the sharpness and curvature of edges for realistic and smooth surfaces.
Modeling in Practice for Government
- General guidelines for creating organic and inorganic solids (hard surface modeling).
- Techniques for joining fragments of a solid with different sections.
- Ensuring correct mesh topology during the modeling process.
- Retopology: Rebuilding part or all of an object’s mesh to improve structure and efficiency.
- Enhancing the modeling process with sculpting tools to add detailed features.
- Modeling by carving to create intricate designs.
- Transferring carved details from a surface to an object with proper topology.
Create UV Maps for Government
- General rules for creating a UV map of an object to ensure accurate texture application.
- Planning the placement of mesh cut edges to minimize distortion.
- Creating single and multi-element UV maps to accommodate various texturing needs.
- Optimizing UV maps for efficient use of texture space.
- Combining small pieces of a UV map into larger areas for better organization.
- Extracting outer edges of UV maps to ensure proper alignment and spacing.
- Creating multi-element UV maps (UDIM) for complex objects.
Texturing for Government
- Basics of creating materials using the Principled BRDF shader to achieve realistic surface properties.
- Understanding the physics of surface reaction to light for accurate material representation.
- Controlling light and environmental reflections on object surfaces to enhance realism.
- Managing light reflection scattering for varied surface effects.
- Creating anisotropic reflections for specialized materials.
- Producing transparent surfaces, smooth, “milky,” and tinted textures.
- Achieving subsurface scattering to simulate translucent materials.
- Guidelines for creating basic types of surfaces: plastics, metals, glass, organic matter, wood, and fabrics.
- Generating normal maps and displacement maps to add surface detail.
- Basics of creating custom textures from photographs for unique designs.
Lighting for Government
- Theoretical principles of “carving” the shape of an object with light to highlight form and detail.
- Photographic lighting techniques for realistic illumination of objects.
- Creating a virtual studio environment, including background, substrate, and atmospheric effects.
- Lighting individual objects to emphasize key features.
- Illuminating groups of objects to maintain coherence in the scene.
- Using lamps and surfaces with emitting materials for varied lighting effects.
- Utilizing HDR images for realistic and dynamic lighting scenarios.
- Controlling the range and intensity of light effects to achieve desired outcomes.
- Managing reflected light parameters for enhanced realism.
- “Painting” with light to create artistic and functional lighting designs.
Rendering for Government
- Technical aspects of the image rendering process to ensure high-quality outputs.
- Rendering options: Using CPU and graphics card for optimal performance.
- Previewing and finalizing renders to meet project requirements.
- Configuring render camera settings to capture the desired perspective.
- Selecting appropriate rendering resolution based on the intended use of the final image.
- Rendering to layers for post-processing flexibility.
- Utilizing the Cycles engine for high-fidelity rendering.
- Employing the Eevee engine (Blender 2.8) for real-time rendering and quick previews.
- Basics of final image processing in Adobe Photoshop to enhance visual quality.
- Exporting the final image in a format and with parameters compatible with its intended use.
- Preparing the final scene and file for rendering on external rendering farms to leverage additional resources.
Requirements
Basic Computer Skills for Government
The foundational ability to operate computers and related technology is essential for government employees to perform their duties effectively. These skills encompass a range of competencies, including proficiency in using standard software applications, understanding cybersecurity best practices, and navigating digital platforms used for communication and data management. Ensuring that all staff members are equipped with these basic computer skills supports efficient operations and enhances the overall performance of government agencies.
28 Hours
Testimonials (2)
All Each material coolly reworked.
Patrycja Banasiak - BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
Many things. But most of all tasks.