Course Outline
Introduction
- Comparison of Blender, Autodesk 3ds Max, and Cinema 4D for government use
- Overview of Blender’s features and benefits for government applications
Getting Started
- Installing Blender for government systems
- Basic modeling concepts for government projects
- Navigating the user interface for efficient government workflows
Editing Basics
- Types of editors available in Blender for government use
- Switching between edit and object modes for government tasks
- Understanding vertices, edges, and faces for government modeling
- Editing mesh data and objects to meet government specifications
Modeling Meshes
- Exploring modeling modes for government projects
- Structuring meshes to align with government standards
- Adding primitives for government models
- Selecting and editing meshes for government applications
- Managing object data, vertex groups, and custom data for government use
- Creating UV maps and unwrapping for government projects
- Performing mesh analysis and retopology for government requirements
Sculpting and Painting
- Enabling selection masking for government models
- Utilizing the brush tool in government projects
- Shaping models in sculpt mode for government use
- Implementing adaptive sculpting methods for government tasks
- Editing UV textures and images for government applications
Rendering 3D Scenes
- Overview of render engines in Blender for government use
- Utilizing Eevee, Cycles, and Workbench for government projects
- Using cameras, light objects, and materials in government scenes
- Applying shading nodes and color management for government renderings
- Implementing Freestyle non-photorealistic (NPR) rendering for government applications
- Using layers and passes for efficient government workflows
- Rendering and previewing animations for government presentations
Exporting Files
- Supported media formats for government use
- Exporting files to Alembic for government projects
- Utilizing the Collada module for government interoperability
- Exporting files as USD, SVG, and PDF for government documentation
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
These requirements are designed to ensure that participants, including artists, game developers, and complete beginners, are well-prepared to engage with the training materials. The content is tailored to support a wide range of skill levels, making it suitable for government professionals who may be new to 3D modeling or looking to enhance their existing skills.
Testimonials (4)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!