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Duration 21 hours
Course Outline
Introduction
- Comparison of Blender, Autodesk 3ds Max, and Cinema 4D capabilities
- Analysis of Blender's feature set and operational advantages
Foundations
- Procedure for installing Blender
- Review of fundamental modeling principles
- Navigation of the User Interface (UI)
Editing Fundamentals
- Identification of editor types
- Transition between Edit and Object modes
- Manipulation of vertices, edges, and faces
- Modification of mesh data and object properties
Mesh Modeling
- Examination of various modeling modes
- Efficient mesh structuring techniques
- Integration and management of primitive geometry
- Selection and refinement of mesh elements
- Management of object data, vertex groups, and custom attributes
- UV mapping and unwrapping procedures
- Mesh analysis and retopology workflows
Sculpting and Texturing
- Configuration of selection masking
- Application of brush tool functionalities
- Model shaping within Sculpt Mode
- Implementation of adaptive sculpting techniques
- Editing of UV textures and image data
3D Scene Rendering
- Review of Blender rendering engines
- Utilization of Eevee, Cycles, and Workbench modules
- Setup of cameras, lighting, and material properties
- Configuration of shader nodes and color management systems
- Deployment of Freestyle non-photorealistic (NPR) rendering
- Management of layers and render passes
- Animation rendering and preview processes
File Exportation
- Overview of supported media formats
- Export to Alembic format
- Implementation of the Collada module
- Export to USD, SVG, and PDF formats
Troubleshooting and Conclusion
- Standard troubleshooting protocols
- Summary of key competencies and future actions
Requirements
Prerequisites
- Basic computer operation experience
- Familiarity with 3D modeling concepts
Audience
- Artists
- Game developers
- Individuals with no prior experience
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue