Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D for government use
  • Overview of Blender’s features and benefits for government applications

Getting Started

  • Installing Blender for government systems
  • Basic modeling concepts for government projects
  • Navigating the user interface for efficient government workflows

Editing Basics

  • Types of editors available in Blender for government use
  • Switching between edit and object modes for government tasks
  • Understanding vertices, edges, and faces for government modeling
  • Editing mesh data and objects to meet government specifications

Modeling Meshes

  • Exploring modeling modes for government projects
  • Structuring meshes to align with government standards
  • Adding primitives for government models
  • Selecting and editing meshes for government applications
  • Managing object data, vertex groups, and custom data for government use
  • Creating UV maps and unwrapping for government projects
  • Performing mesh analysis and retopology for government requirements

Sculpting and Painting

  • Enabling selection masking for government models
  • Utilizing the brush tool in government projects
  • Shaping models in sculpt mode for government use
  • Implementing adaptive sculpting methods for government tasks
  • Editing UV textures and images for government applications

Rendering 3D Scenes

  • Overview of render engines in Blender for government use
  • Utilizing Eevee, Cycles, and Workbench for government projects
  • Using cameras, light objects, and materials in government scenes
  • Applying shading nodes and color management for government renderings
  • Implementing Freestyle non-photorealistic (NPR) rendering for government applications
  • Using layers and passes for efficient government workflows
  • Rendering and previewing animations for government presentations

Exporting Files

  • Supported media formats for government use
  • Exporting files to Alembic for government projects
  • Utilizing the Collada module for government interoperability
  • Exporting files as USD, SVG, and PDF for government documentation

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling

Audience

  • Artists
  • Game developers
  • Complete beginners

These requirements are designed to ensure that participants, including artists, game developers, and complete beginners, are well-prepared to engage with the training materials. The content is tailored to support a wide range of skill levels, making it suitable for government professionals who may be new to 3D modeling or looking to enhance their existing skills.

 21 Hours

Number of participants


Price per participant

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