Course Outline

Introduction

  • Overview of Roblox for government use cases
  • Roblox architecture and its application in public sector projects

Getting Started

  • Installing and creating a Roblox studio environment for government projects
  • Understanding the components and properties within the scene for efficient development
  • Selecting and applying colors and materials to enhance visual clarity in simulations and training modules
  • Publishing and conducting playtests to ensure usability and effectiveness for government applications

Understanding the Basics

  • Utilizing variables and assignment operations for data management in government scenarios
  • Modifying parts with scripts to customize elements for specific public sector needs
  • Converting a part into a patio or other relevant structures for government simulations
  • Adjusting position, size, and vector3 properties to create accurate and realistic environments
  • Incorporating conditional statements to enable dynamic responses in government applications
  • Implementing functions to streamline repetitive tasks and improve efficiency
  • Using while do loops and break loop conditions to manage complex processes effectively
  • Leveraging tables, lists, and key/value pairs for data organization and retrieval in government projects

Building a Game

  • Constructing game objects tailored to public sector training and simulation requirements
  • Incorporating landmines and teleporters to simulate realistic scenarios for government exercises
  • Utilizing the terrain editor to create diverse and detailed environments for government applications
  • Spawning objects dynamically to enhance interactive learning experiences
  • Setting up a leaderboard to track progress and performance in training simulations
  • Designing 3D models that accurately represent real-world elements for government use

Animations

  • Incorporating animations to enhance the realism and engagement of government training modules
  • Using an animation editor to create custom movements and actions for simulation scenarios
  • Developing a first-person shooter (FPS) framework teaser to explore potential applications in public sector training

Summary and Next Steps

Requirements

  • Understanding of programming

Audience

  • Software Developers
  • Programmers for government
 14 Hours

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