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Course Outline
Introduction
- Overview of Roblox for government use cases
- Roblox architecture and its application in public sector projects
Getting Started
- Installing and creating a Roblox studio environment for government projects
- Understanding the components and properties within the scene for efficient development
- Selecting and applying colors and materials to enhance visual clarity in simulations and training modules
- Publishing and conducting playtests to ensure usability and effectiveness for government applications
Understanding the Basics
- Utilizing variables and assignment operations for data management in government scenarios
- Modifying parts with scripts to customize elements for specific public sector needs
- Converting a part into a patio or other relevant structures for government simulations
- Adjusting position, size, and vector3 properties to create accurate and realistic environments
- Incorporating conditional statements to enable dynamic responses in government applications
- Implementing functions to streamline repetitive tasks and improve efficiency
- Using while do loops and break loop conditions to manage complex processes effectively
- Leveraging tables, lists, and key/value pairs for data organization and retrieval in government projects
Building a Game
- Constructing game objects tailored to public sector training and simulation requirements
- Incorporating landmines and teleporters to simulate realistic scenarios for government exercises
- Utilizing the terrain editor to create diverse and detailed environments for government applications
- Spawning objects dynamically to enhance interactive learning experiences
- Setting up a leaderboard to track progress and performance in training simulations
- Designing 3D models that accurately represent real-world elements for government use
Animations
- Incorporating animations to enhance the realism and engagement of government training modules
- Using an animation editor to create custom movements and actions for simulation scenarios
- Developing a first-person shooter (FPS) framework teaser to explore potential applications in public sector training
Summary and Next Steps
Requirements
- Understanding of programming
Audience
- Software Developers
- Programmers for government
14 Hours
Testimonials (4)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!